Video Game “Please Knock On My Door” Digitizes the Depression Experience

As reported on endagadget, Michael Levall’s Please Knock on My Door is a video game that gave him “a way to express to friends, family and even strangers how depression has infiltrated his own life.” Below is an excerpt from the piece. If you live in the greater Cleveland area and recognize something of your own experience in the story, we hope you’ll reach out.

At first, depression doesn’t sound like the most thrilling topic to explore in a video game. It’s antithetical to the boisterous, action-packed, neon-tinted tone that generally dominates the industry — but that doesn’t mean depression doesn’t make for a compelling game. After all, video games are immersive experiences that can open up new worlds to people across the globe, inviting players to feel what life is like in another body, on another planet, in another universe. In another mind.

Please Knock on My Door is a simple game about a person living with depression. The protagonist, a blocky, inky-black character, lives a fairly standard life: Wake up, go to work, come home, repeat. The days are punctuated with mundane tasks like making a sandwich or showering, but each one carries extra weight as it drains — or bolsters — the main character’s mental fortitude.

Please Knock on My Door drives home the feelings of intense lethargy, self-doubt and numbness that can constantly assault someone living with depression. The game focuses on just one person and one story of depression, keeping the narrative contained and powerful.

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Depression